Regarding the above video:

As half the art department for an educational start-up, I wore a lot of hats: character designer, animator, prop and background artist, script writer, UI and game designer, voice director, graphic artist, and occasional tester.

The video above shows clips from our launched project. We completed a total of 32 animated stories, each of which was episodic. We created the game so that students could unlock new stories as they completed each lesson.

I was hired just as the story deadlines were being developed. We had 10 months from my hire date to write storylines, create and design characters, create backgrounds, record and sync voices, and animate all 32 stories.

Given these tight constraints, within a short span of two weeks, I wrote half the stories. Assigned all animations for 28 out of the 32 stories, I completed them ahead of schedule whilst also working on other assets for the game (printouts, avatars, maps, etc).

At launch, the Children's Technology Review gave our game a 9 out of 10 for entertainment value and 10 out of 10 for overall design. Since then the game has received several other awards as well.

The end result was a critically acclaimed game, with our front end designs a result of very hard work by two people under tight deadlines and very limited resources.

Update: Recently DBL was sold to an educational foundation owned by the founder of Netflix.